В этой теме я постараюсь выложить максимальное количество информации о патчах которые были на классике и изменениях которые они вносили в игровой процесс. Естественно, спустя столько лет, это сделать будет достаточно сложно. Сложность в первую очередь составляет именно изменения вносимые с патчами. Общую "выжимку" найти не сложно, но вот более подробную информацию, о том какие способности, таланты или навыки профессии изменялись, какие нпс и квесты были добавлены в игру, тут 100% точности уже ни кто не сможет гарантировать. Но это и не настолько важно. В теме буду публиковать общее описание патча "выжимку" и под спойлером более полную информацию о всех изменениях.
Не смотря на то, что наш сервер позиционируется как "progresive content", то-есть сервер с постепенным открытием контента, мы естественно не сможем с каждым патчем вводить 100% изменений что делались близами в ваниле. Если вы играете с клиента 1.12.1 то не смотря на текущий патч на сервере, вам все равно будут доступны локации которых в этом патче на официальном сервере не было. Вы можете найти клиент текущей версии сервера, что бы добиться максимального соответствия исторической части игры. Так же, не смотря на версию патча на сервере, все заклинания и таланты будут соответствовать последним изменениям на официальном сервере. Это не касается способностей питомцев охотников, их способности будут изменяться с введением новых патчей.
Большая часть информации содержащейся под спойлером взята с сайта Wowpedia. Так же она на оригинальном языке (английском). Язык сохранен для большей достоверности информации. Вы можете в любой момент воспользоваться встроенной функцией браузера и перевести текст страницы на нужный вам язык.
Патч 1.1.0
О патче 1.1.0 в принципе сказать особо нечего. Это именно тот вариант игры, которую впервые увидели все игроки после окончания бета теста и запуска серверов в открытом режиме. Все изменения, находящиеся под спойлером показывают лишь то, что было введено в релизную версию игры по сравнению с бета тестем.
Патч 1.2.0 «Тайны Марадона»
Это первый послерелизный патч, который ввел в игру не столько много новшеств именно в игровом контенте. Патч содержал в себе больше правок по способностям и талантам, квестам, правкам по найденным багам и так далее. Главным новшеством стало открытие подземелья Марадон, в честь чего и был назван патч. Но были и другие изменения, ниже я приведу список самых важных изменений внесенных патчем. А ниже под спойлерами будут опубликованы полные списки изменений.
Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business
AD
Патч 1.3.0 «Руины Забытого Города»
Патч 1.3.0 является по истине уникальным. Со времён его введения близзард больше ни когда не повторяли подобную систему. Введено было не просто новое подземелье "Руины Забытого Города", а подземелье состоящее из 3ех разных подземелий объединяющих в себе одну достаточно большую и весомую составляющую в контенте игры. Все части подземелья рассчитаны на разный уровень игроков, и если первая часть подземелья является просто проходным подземельем, то последующие части имеют завязки на ключевые классовые квесты. Например паладины должны были пройти это подземелье с определенными условиями, что бы получить маунта.
Но естественно это не единственные изменения вносимые патчем. Самую значительную часть я перечислю ниже. Полный список изменений как обычно под спойлером.
With that in mind, the dungeons below now have the following caps:
AD
Патч 1.4 «Призыв к войне»
Один из неординарных патчей в классическом World of Warcraft, который не принес в игру нового контента. Ни каких подземелий, ни каких рейдов, ни даже новых квестов или крафтов в профессиях. Патч 1.4 полностью завязан на PvP аспекте игры. Именно с этого патча в игру были введены всем нам привычные ранги и награды. Были введены димишинги на способности замедлений и контроля вражеских игроков. С введением этого патча убийство вражеского игрока наконец то стало иметь не только фановую составляющую, но и реальный смысл в игре.
Так же были изменения и по классовым квестам, а варлокам даже изменили модель сукубы
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AD
Патч 1.5.0. «Поля боя»
Очередной патч в большей своей части направленный на PvP, как и видно из его названия. Особо много описывать в этом патче нечего. Главными изменениями стало открытия Батлграундов Ущелья Песни Войны и Альтеракской Долины. Так же в игру была введена система бесчестья.
Не смотря на довольно скудное описание патча и вносимых им изменений, мне удалось найти оригинальный видео роллик от Близзард анонсирующий этот патч.
AD
Тема находиться в процессе создания.
Не смотря на то, что наш сервер позиционируется как "progresive content", то-есть сервер с постепенным открытием контента, мы естественно не сможем с каждым патчем вводить 100% изменений что делались близами в ваниле. Если вы играете с клиента 1.12.1 то не смотря на текущий патч на сервере, вам все равно будут доступны локации которых в этом патче на официальном сервере не было. Вы можете найти клиент текущей версии сервера, что бы добиться максимального соответствия исторической части игры. Так же, не смотря на версию патча на сервере, все заклинания и таланты будут соответствовать последним изменениям на официальном сервере. Это не касается способностей питомцев охотников, их способности будут изменяться с введением новых патчей.
Большая часть информации содержащейся под спойлером взята с сайта Wowpedia. Так же она на оригинальном языке (английском). Язык сохранен для большей достоверности информации. Вы можете в любой момент воспользоваться встроенной функцией браузера и перевести текст страницы на нужный вам язык.
Патч 1.1.0
О патче 1.1.0 в принципе сказать особо нечего. Это именно тот вариант игры, которую впервые увидели все игроки после окончания бета теста и запуска серверов в открытом режиме. Все изменения, находящиеся под спойлером показывают лишь то, что было введено в релизную версию игры по сравнению с бета тестем.
Patch 1.1.0 was the version of the game during the North America release of World of Warcraft.
Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms.
**Raid loot is being worked on and temporary loot has been placed in raid encounters
Tauren players will no longer have the
[Plainsrunning] ability, due to the availability of Kodo mounts. Tauren players can purchase the Kodo mount at Bloodhoof village.
Major Changes
(detailed information for each below)Racial Traits
Racial traits are now available for all races. Each race receives at least 4 traits (several passive and at least one active trait per race). Undead racial traits have changed to be more consistent with the new traits and Undead players are now considered Humanoid targets rather than Undead targets. The following is a full list of traits:Dwarf
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- Treasure Finding: Activate to see treasure chests on mini map - lasts until canceled - no cooldown
Gnome
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- Engineering Specialist: Increase skill bonus to Engineering
Human
Night Elf
Orc
Tauren
Troll
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- Throwing Weapon Specialization: Increase Throwing Weapon skill.
Undead
New Raid Encounters
Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she won't take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter. **During the beta testing there will be a temporary placeholder vendor who sells keys to Onyxia's lair for testing purposes.Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms.
**Raid loot is being worked on and temporary loot has been placed in raid encounters
New Kodo mounts!
There is but one creature in all of Kalimdor that possesses the strength and stamina to bear a tauren rider into battle: the majestic kodo beast. Swifter and slightly smaller than their wild cousins, kodo mounts nevertheless demonstrate the same resilience and fearlessness found in their untamed brethren, traits that serve them well when bearing their equally resolute riders. It is said that only the most virtuous of tauren can win the affection of a kodo war mount, for these mighty beasts only serve those that approach them with honor and respect in their hearts.Tauren players will no longer have the

Talents
ADGeneral Changes
(detailed information for each below)- Higher level dungeon monsters (level 30+) have had their experience values increased.
- Experience needed to gain levels from level 30+ has been increased (to compensate for the dungeon monster change)
- On death, all equipped items will lose 10% durability.
- Durability loss through fighting has been decreased (mainly to accommodate the new penalty for dying)
- The penalty for using a Spirit Healer has been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level.
- Spells that activate (proc) on kill will work on all players, but only monsters that would give experience points.
- All spears are now polearms.
- Polearm proficiency can now be learned by Hunters, Paladins, Warriors
- Spear proficiency has been removed.
- Minimum range on abilities now account for size of target and attacker.
- Armor can't be swapped out while in combat. Other equipment such as weapons and accessories can still be swapped out.
- Shift-click item info linking has been added to the auction interface.
- You now get a 10% discount at high reputation for buying items, item repair, training costs, and taxi flights.
- Line of sight calculation takes into account creature size.
- Creatures should be more adept at chasing players.
- Spawn animations for game objects are now visible.
- Skills will not increase from use while dueling or engaged in PvP.
- Texture linear filtering is turned on for the user interface.
- Escort NPCs will assist players more often.
- Escort NPCs and guards will no longer follow enemy players around.
- NPCs which are performing work emotes will pause them and turn to you when you interact with them.
- The Reanimated Corpse actually falls down now when it plays dead.
- New graveyards have been added to many zones.
- Players will not be able to train and purchase non-race specific mounts. In the next patch, we plan to implement a system in which players can obtain mounts from other races once they have reached a certain level of reputation with that race.
Quests
- Onyxia Key Quests for both the Horde and Alliance are in and fully functional.
- Eastern and Western Plaguelands have dozens of new quests.
- Tirion Fordring's questline is now complete.
- New PvP, Raid, and PvP Raid quests are live.
- Quests for Molten Core have been added.
- The completion of a quest may now result in a reputation adjustment of a faction or a group of factions.
- More quests added to Desolace, including several Horde specific quests.
- Horde quests added to Ashenvale, ranging from levels 19-30.
- Hemet Nesingwary and his companions now like Horde players in addition to Alliance players.
- More quests added to Stonetalon.
- More quests added to Blackfathom Deeps. Blackfathom has been moved to Ashenvale and now has Horde quests.
Zones
- Scholomance, a level 57-60 instanced dungeon in Western Plaguelands is now open.
- Ashenvale has gotten a facelift to include more points of interest, and significant changes were made to make it easier to navigate.
- Ragefire Chasm, a low level instance dungeon in Orgrimmar, is now available.
- Deadmines: The Miners in the Deadmines are no longer elite monsters.
- Blackfathom Deeps has been moved to the Zoram Strand in Ashenvale forest near the border of Darkshore.
- More quests have been added for Eastern and Western Plaguelands.
PvP
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- Healing and buffing NPCs will not flag you for PvP unless those NPCs are in combat.
- NPCs no longer tap creatures they are fighting.
Auctions
- The current high-bidder's name no longer displays in the auction interface.
- Each time a bid is made on an item, a small amount of time is added to the remaining auction duration.
- Items you are the high bidder on will be indicated as such in the interface.
Professions
- Leatherworking is now complete, you can make up to 300 leatherworking skill items.
- Enchanting is now complete, you can perform enchantments that require up to 300 enchanting skill.
- Engineering is now complete, there are engineering recipes that require up to 300 engineering skill.
- Epic player crafted items that require raiding are now available.
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- Expert and above skill tiers for secondary skills are no longer available on trainers, you need to find the books to teach you them. Expert level is on a vendor somewhere in the world, artisan level requires a quest to be completed.
- Elixirs no longer stack with player spells that improve the same attribute
- Enchanting recipes generally require more reagents for 200-250 skill items
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- Leatherworking recipes added to let light leather be turned into medium leather, medium leather into heavy and so on.
- Light leather requirements for some 15-20th leather level items reduced to allow for faster skillup in that range.
- Leatherworking Scorpid Recipes now require 2x the scorpid scales, but scorpids now drop the scales 4x as frequently.
- Light leather now only takes 3 scraps to make instead of 4.
- Starting Leatherworking recipe items improved.
- Medium and Heavy leather now sells for less to vendors.
- Pick pocketing now has a chance of getting you a locked Junkbox, which is a locked item that generally has money in it.
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- The ingredients required to make some gnomish engineering items were changed.
- Elixirs effects reduced somewhat for the higher level elixirs.
- Dark Iron Armor stats have been changed.
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- Silk and Mageweave cloth now sell for less to vendors.
- All remaining profession trainers who train a single recipe have been turned into vendors.
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- Requirements to make blacksmithing recipes annihilator and invulnerable mail increased.
- Artisan Level Fishing, Cooking, and First Aid quests are in the game. Trainers will no longer train artisan level in the aforementioned professions. Players must complete quests to gain artisan levels.
Pets
- Pets, summons and guardians are not susceptible to charm.
- Pets should be much better at chasing moving targets.
- Pets and summons will use their combat abilities as often as possible.
- When your pet or demon learns new spells and abilities they will show up on the pet action bar.
- Charmed creatures will no longer use their summon spells while charmed.
- The pet action bar is greyed out while the pet is confused or fleeing.
- Imps no longer run around aimlessly if you turn off auto-cast for their firebolt.
Druid
- Removed facing direction requirement from
- New Spell:
- New Ability:
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- Enrage: Cooldown increased.
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Hunter
- Glimpse of Instincts: Removed.
- Outdoorsmanship skill line renamed Survival.
- Ranged Combat skill line renamed Marksmanship.
- Removed facing requirement from
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- New Spell:
- New Spell: Track Humanoids (Level 10).
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell:
Mage
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- Removed facing requirement from
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- Teleport: Now requires a reagent.
- Portal: Now requires a reagent.
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Paladin
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- Judgement: Moved to level 50, renamed
- Removed facing requirement from
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- Seal of Reckoning: Removed.
- Healing Aura: Removed.
- Dominance Aura: Removed.
- Wisdom Aura: Removed.
- Redemption: Removed.
- Resurrection: renamed
- All Seals renamed Blessings. Several new spells have been added, which now use the naming convention "Seal".
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell: Judgement (Level 10).
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell:
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Priest
- Resurrect spells now use the same timer as when reclaiming your corpse. When a player is resurrected, they will have to wait for a set amount before they can click the accept button.
- Resurrect now teleports you to the location at which the spell was cast, not to the caster's present location.
- Removed facing requirement from
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- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell:
- New Spell: Feedback (Level 20). (Human only.) (Quest)
- New Spell:
- New Spell:
- New Spell: Shadowguard (Level 20). (Troll only.) (Quest)
Rogue
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- Poisons: Should now be resistable.
- Removed facing requirement from
- Lockpicking: No longer auto-ranks. It must be used to improve.
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- New Poison:
- New Ability:
Shaman:
- Removed facing requirement from
- Rebirth: Renamed
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Warlock:
- Only party members can participate in rituals.
- Voidwalkers will wait for enemies in the area before casting
- Target of summoning ritual must already be in the same instance if caster is in an instance.
- Summoning gives a confirmation dialog to person being summoned.
- Ghosts can no longer be summoned.
- A bug has been fixed in the calculation of total mana for Warlock pets.
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- Soulstones: Now soulbound when created, are consumed to store the target's soul. When that target dies, he may resurrect himself any time up until release. Cooldown added.
- Removed facing requirement from
- Demon spells are now available as Grimoires from the Demon Trainers in the world. Purchase the Grimoire and read it while the appropriate demon is summoned to teach it the spell.
- Enslave Demon once again requires a soul shard, increased the chance of breaking early if cast repeatedly on the same target.
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- New Spell (Imp):
- New Spell:
- New Spell: Inferno (Level 50). (Monster Loot)
- New Spell: Curse of Doom (Level 60).
- New Spell:
Warrior:
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- Warrior abilities that target one or more enemies now generate additional threat.
- [[Taunt: Now gives the target just enough threat to attack you. Cooldown added.
- [[Berserker Rage: Moved to level 32.
- New Ability: Retaliation (Level 20).
- New Ability:
- New Ability:
- New Ability:
Mac:
- Shader based options are still disabled on the Mac client and are awaiting release of driver bug fixes from Apple and GPU vendors. We will release a patch to re-enable shader based graphic effects in Mac WoW when that becomes feasible
Bug Fixes:
- Monsters with extra dodge chances have been corrected.
- Abilities that activate off critical hits work off critical hits from abilities as well (
- Blessing of salvation correctly affects healing over time spells.
- If you tame the leader of a herd of Kodo with the
- If you close the disenchanting loot pane without looting the item, the Dust or Essence or Shard is automatically looted for you. (You no longer destroy the enchanted item if you close the loot pane with the results of the disenchantment)
Miscellaneous:
- Vocal emotes now display a normal emote to the chat window, instead of the "Player says..." text. Voice Emote Audio is unchanged.
- There is now a checkbox to turn off audio emotes.
- Many boxes and crates ready to be looted have been added around the world.
- Many new rare vendors selling weapons/armor/potions have been added around the world.
Major Changes
Durability
Item durability costs have been greatly decreased for Superior (blue) and Epic (purple) items.Improved Unstuck
We've added an auto-unstuck feature that you can use prior to petitioning a GM. You can use this feature in situations where you are caught in a part of the terrain and cannot get out. You can find the unstuck option by clicking on the "Help Request" button found on the bottom right hand side of the user interface.Spirit Healer
Using the Spirit Healer now results in a 25% loss in durability for a player's equipped gear and items in inventory, instead of the previous 100% loss. The length of resurrection sickness suffered from using the Spirit Healer has also been decreased to a maximum of 10 minutes.Reagents
Reagent requirements have been removed from the following spells:- Druid:
- Mage:
- Priest:
General Changes
General
- The Daze effect has been reworked to have a smaller chance of occurring against players level one to 29. The chance of a successful Daze effect against players 30 and above remains the same.
Talents
- The Improved Renew talent has been reduced in effectiveness per rank.
- The effect chance of Seal of Command has been reduced slightly.
- Redoubt now lasts either 10 seconds or five blocks, whichever comes first.
- The effect of Improved Moonfire has been reduced per rank.
Druid
- Bear Form has been improved to hold aggro more effectively.
- Growl: removed rage cost and global cooldown.
- Cower: increased the effect, added a cooldown.
Paladin
- Judgment: Moved to level 4.
- Divine Protection: Moved to level 6.
- Purify: Moved to level 8.
- Seal of the Crusader: Now introduced at level 6.
Rogue
- Feint: increased the effect, added a cooldown.
Shaman
- New Spell: Reincarnation (Level 30). Reincarnation is a passive ability that will give you the option of letting you resurrect yourself once every hour upon death.
Warlock
- Inferno: Now dismisses your pet before casting to allow the Infernal to start Enslaved. Usable outdoors only.
Warrior
- Defensive Stance has been improved to hold aggro more effectively.
- Taunt: removed rage cost and global cooldown.
Bug Fixes
- Night Elf characters in Wisp form will now have correct collision detection.
- Damage modifiers will now be calculated before armor points are considered, instead of after.
Bug Fixes
- Removed time zone tabs from realm list for U.S., all servers now appear in one list.
Патч 1.2.0 «Тайны Марадона»
Это первый послерелизный патч, который ввел в игру не столько много новшеств именно в игровом контенте. Патч содержал в себе больше правок по способностям и талантам, квестам, правкам по найденным багам и так далее. Главным новшеством стало открытие подземелья Марадон, в честь чего и был назван патч. Но были и другие изменения, ниже я приведу список самых важных изменений внесенных патчем. А ниже под спойлерами будут опубликованы полные списки изменений.
- Открыто подземелье Марадон.
- Введен первый праздник Зимний Покров
- Стало доступным отключения в настройках отображения плаща и шлема
Major Changes
Happy Holidays!
The holidays are here and the citizens of Azeroth are celebrating the occasion with festive decorations and winter time activities. Keep an eye out for some fun and exciting surprises throughout the world!New Dungeon - Maraudon
In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Terramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children, who have claimed this great cavern as their sacred stronghold Maraudon.Maraudon, a level 40-49 dungeon in Desolace, is now open and ready for business
Cloak & Helm Graphics
There are now interface options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options."AD
General Changes
General
- Players will now receive credit for killing a monster even if they die during battle.
- Players will now be able to purchase and train mounts from other races in their faction. However, you will first need to obtain "Exalted" reputation status with that race in order to do so. Mounts of the opposing faction are not available for purchase.
- A "Looking for Group" channel has been added. Additional improvements in looking for group functionality will be added in future patches.
-
- If you die in Molten Core, you will now be able to retrieve your corpse at the Blackrock Depths instance line.
- Several instance bosses and sub-bosses have had their levels slightly lowered.
- Giant Clams in the Vile Reef now drop Blue Pearls.
-
- You can initiate a trade by dropping money onto a player.
- You can no longer select targets while under the effects of charm.
- Most non-elite creatures in non-instanced areas of the world have had their hit points slightly increased starting from level 20.
- Messages in the chat window provide feedback when you are getting drunk or sober.
- Skill gain messages will no longer appear for auto-ranking class skills when you gain a level.
- Training costs for all classes are in the process of being rebalanced. For this patch, training costs have been adjusted for the Rogue and Warlock classes and we will be making similar adjustments to all classes in the future.
Talents
- Damage bonus for the Warrior's
- Amount of threat generated by
-
- A bug causing the
Player versus Player
- Gurubashi Arena - The arena in Stranglethorn Vale has been changed so that free-for-all PvP will only take place on the floor of the arena, and no longer in the stands or on the entrance ramp. Please keep in mind that on PvP realms, members of the opposite faction can still attack you anywhere in the arena because Stranglethorn Vale is a contested area.
- There is now a short countdown before a duel starts.
Professions
- Fishing for high-level zones has been restored.
- Monetary value of fished items sold to vendors has been significantly reduced.
- Chances of acquiring green weapons and armor from fishing have been reduced.
- Fishing profession now requires a minimum character level, like the other professions do. Any character who already has a fishing profession past the intended level will not be affected.
- The recipes for
- Sell prices on Runecloth Bandages and Heavy Runecloth Bandages have been reduced.
- Expert First Aid books moved to a more appropriate vendor for the Horde. New vendor is still within the same general area as the previous one.
-
- Negative effect on
- Alchemists' Stone effects have been changed.
-
- Small Spider Legs drops have been increased to aid night elf cooks.
-
- Enchant 2H Weapon with Intellect is now correctly giving +3 to Intellect.
-
- Decrepit Darkhounds are now skinnable.
- Bloodstone Ore was made easier to mine.
Items
- The damage effect on
- Area effect of
- Common shields sold at the shops have had their levels shifted to provide for a greater variety of choices.
- The damage effect from
- Area effect on Explosive Rockets has been reduced.
- Damage over time effect on
- Effects from
-
-
- Lowered stats and armor on the
-
-
- Fixed a bug that caused
-
- Effect on
-
- Murkgill Murlocs in Stranglethorn no longer drop
- Fixed texture on
- Armor values for some Leather and Mail armor between levels 15 - 36 have been slightly changed to address an error with armor values.
Quests
- Many Stranglethorn Vale quests had their experience rewards changed to be more in line with the difficulty of the quests. Some Stranglethorn Vale quests were also increased in difficulty, due to increased kill requirements or balance changes to the quest target creatures. The Green Hills of Stranglethorn and Big Game Hunter quests also now reward different items upon completion.
- Two new quests added to Desolace involving the Kodo Caravan.
- Number of centaur required to kill to unleash Warlord Krom'zar in the Barrens
- Time limit for the Counterattack! quest has been increased to 20 minutes.
-
- Bloodfury quest in Stonetalon Mountains is now marked elite.
-
- New quest rewards added to the
-
- Vagash in Dun Morogh now properly shows his Elite status.
- The
- The
- The Blueleaf Tubers requirement of the Barrens'
- Quest text for the
- The
- Fixed the problem that was causing Mikhail in Menethil Harbor to become inactive after someone failed
- Besseleth and Arikara now have statistics appropriate to their status as elite creatures.
- Quest monsters for
-
-
-
- Fixed a bug with the
- Quest related drop items from
Druids
-
- New Spell: Gift of the Wild]] (Level 50) - Longer lasting
-
-
-
Hunters
- Hunters can no longer sit while under the effects of
-
- Hunters will no longer show mana while they are under the effects of Feign Death.
-
- Beasts under the effect of
- Pets:
-
Paladins
Priests
-
- New Spell:
-
Rogues
-
-
-
- Training costs adjusted. Total training cost was decreased.
-
Shaman
Warlocks
- Warlock demons have a wide selection of names based on the demon type. This only affects new demons; existing demons will keep their names.
- Warlocks can no longer kill players in duels.
-
- Death Coil will only give the amount of health that it actually drained from the target.
- Create Soulstone: Reduced the Soul Shard cost from two shards to one shard.
-
-
-
-
-
- Training costs adjusted. Total training cost was decreased.
- Enslave Demon: Can no longer be cast on tapped targets.
Warriors
- Warriors will now resume attacking after performing a
- New Ability:
-
-
-
-
-
Mac
- The vertex and pixel shader based graphic options have been reactivated on certain combinations of drivers and GPU hardware. As Apple releases future improvements to drivers we will continue to re-test and re-activate features on a case by case basis. A more detailed list of which driver/hardware combinations are enabled for shader capabilities, along with any known bugs will be posted on the Tech Support forum. Further optimization work on the client is ongoing, and we welcome your feedback at wowmacteam123@blizzard.com.
- Added reverb to sound effects when a player is in enclosed spaces.
User Interface
- The Minimap arrows that point to locations/players/etc. are now easier to see.
- Tooltip information on players and monsters in the game has been expanded.
- Alternative keyboard types (such as Dvorak) will now work correctly.
- Macros that cast spells will show spell feedback (e.g. cooldowns, etc.) on the action bar.
- Lua single line comments now work in script blocks embedded in XML files.
- There is a new user interface to enable and disable add-ons for the current account, available at the character selection screen.
- FontString has a new attribute, "maxLines," which is used to limit the number of lines the FontString will render.
- Any text that goes beyond the extents of a FontString will be truncated and replaced with ""
Miscellaneous
- When a player breaks the surface of the water going up (i.e. heading out of the water), the camera will move to the above-water position regardless of whether or not the player is holding down the right mouse button.
- The visual effect for unlearning talents will happen after you accept the dialog instead of immediately.
Bug Fixes
- A bug with bandages has been fixed. Previously, only the lowest rank bandage (
- Cenarion Vindicators no longer summon Forces of Nature as quickly.
- Severed Dreamers no longer summon Nightmares as quickly.
- Several elite creatures that were missing their elite tags have been fixed.
-
- The Emerald Dragon Whelp will assist you when summoned.
- Aquatic creatures will no longer eventually teleport to you if you harass them from land.
- Undead players will no longer be invisible when they first log in after watching the intro cinematic.
- Fixed the rotating animations of the crystals in Un'Goro Crater.
- Reginald Windsor's yell can be heard during
- Kodos in the Barrens will no longer stomp incessantly while in combat.
- The Ward of Laze is now summoned at a more appropriate level, instead of level one.
- Some elite creatures in outdoor areas of the world had higher than normal experience modifiers, and were corrected to award the proper amount of experience.
- Rare creatures in many of the higher level outdoor zones will now use their appropriate combat abilities.
- Autoloot has been fixed to work with skinning.
- Fixed durability display on vendor buyback items.
- Some creatures in the outdoor world had much less armor than intended. This has been corrected.
- A bug causing
Bug Fixes
- Rolling for items in the French and German will now work properly.
- Resolved an issue with looting in click to move mode that could cause crashes.
- Performance issues occurring with certain CPUs have been resolved.
General Changes
Paladin
Seal of the Crusader: Fixed a bug where damage per swing was increasing instead of decreasing when Seal of the Crusader was active.This resulted in a dramatic increase in damage per second (DPS) that was unintended. The tooltip for the spell displays the intent of the spell:"Fills the Paladin with the spirit of a crusader, granting additional attack power. The Paladin also attacks faster, but deals less damage with each attack."The overall increase in DPS from Seal of the Crusader should only result from the increase in attack power and not from the increase in attack speed. We understand this is a significant decrease in the power of this spell, but was a necessary bug fix to ensure both overall game balance and the viability of different Paladin Seals.Localization
- Various text strings and audio have been corrected for the French and German versions of the game.
Macs
- Fixed a bug that incorrectly enabled the vertex animation shader option on some GPU's that do not support it. This bug was causing player character models in-game and in the character selection screen to appear invisible or distorted. The fix should benefit users with NVIDIA GeForce 2MX or 4MX GPU's and ATI Radeon 7000/7500 GPU's. It should no longer be necessary to manually turn off the vertex animation feature on these systems * it should now be off and disabled automatically.
Bug Fixes
- Group loot has been fixed to work as originally intended. It will now work exactly like round robin does, with the exception that when an item of threshold level or above drops, it will use the auto-rolling system. (Prior to this fix, when in group loot mode, the round robin system was only being used for items (all players could loot coins), which was rather confusing).
- Fixed a group loot permission bug that was telling players they did not have permission to loot.
- Fixed a bug that was causing the game to freeze when scrolling through auctions in the Auction House.
- Murlocs play the drown animation when they die underwater now.
- Onyxia correctly hovers instead of standing in midair.
- You can target vocal emotes again.
- Pets and summoned creatures attacking enemies will now tap the enemies for their owners.
- Fixed a bug with Troll Shamans and the Berserk ability. Troll Shamans can only go Berserk when they are in the wounded state.
- Rogues now correctly gain Lockpicking skill from items picked in the trade window.
- Quests that require you to follow/escort an NPC will only complete when you arrive at the designated area.
- Horde and Alliance members cannot duel with each other regardless of realm type.
- Herbs and mineral nodes will remain active if they are not fully emptied.
- Fixed a bug that was giving higher damage-per-second (DPS) to Steelarrow Crossbow and Blackcrow than was intended.
- Sell prices on Hypnotic Blade, Illusionary Rod, Mantle of Doan, and Robe of Doan have been lowered.
- Players who have completed the quest to summon Kirtonos may now obtain the Blood of Innocents from Doctor Theolen Krastinov.
- The tooltip for the Warrior's Intercept ability has been updated to reflect the proper rage cost. Using Intercept now requires 10 rage, not 15 rage. The tooltip now accurately reflects that.
Addenda
- These changes were made after the publication of the patch notes and thus could not be added to the in-game patch notes.
- Hunter and Warlock pets will now correctly "tap" the targets they attack, thus giving the pet owner kill credit for a target even if another player later attacks the same target.
- The tooltip for the Warrior's Intercept ability has been updated to reflect the proper rage cost. Using Intercept costs 10 rage, not 15 rage. The tooltip now accurately reflects that.
PvP Duels
- Dueling across factions remains intact in the patch, in consideration of players' desires to duel members of the opposing faction.
- This is a minor patch to address localization issues discovered during the European beta test. These changes affect localized text strings for French and German versions of the game only, and players in other regions will not see any changes to the game.
Bug Fixes
- We have deployed a client-side change that should improve performance when large numbers of players are gathered in a small area of the world. No other changes are included with this emergency patch.
Патч 1.3.0 «Руины Забытого Города»
Патч 1.3.0 является по истине уникальным. Со времён его введения близзард больше ни когда не повторяли подобную систему. Введено было не просто новое подземелье "Руины Забытого Города", а подземелье состоящее из 3ех разных подземелий объединяющих в себе одну достаточно большую и весомую составляющую в контенте игры. Все части подземелья рассчитаны на разный уровень игроков, и если первая часть подземелья является просто проходным подземельем, то последующие части имеют завязки на ключевые классовые квесты. Например паладины должны были пройти это подземелье с определенными условиями, что бы получить маунта.
Но естественно это не единственные изменения вносимые патчем. Самую значительную часть я перечислю ниже. Полный список изменений как обычно под спойлером.
- Открытие подземелья "Руины Забытого Города".
- Добавлены ворлд боссы. Азурегос в Азшаре. Владыка Каззак в Вызженных землях.
- Введены ограничения максимального количества игроков для подземелий.
Updated Changes
- Players who have completed the Molten Core discovery quest can now port directly to the zone, bypassing Blackrock Depths.
- Divine Favor - Fixed a bug that prevented the effect from being removed, allowing all Flash of Light and Holy Light spells to crit for the full duration.
- Bind on Pickup items that are of a quality below the default group loot threshold (white/gray) will no longer require confirmation before looting.
- Various Bind on Pickup items that were previously of common quality (white) have been changed to green (ie: Corruptor's Scourgestone).
- Several of the dungeon and raid armor sets have been updated with their non-placeholder textures. These sets include the Devout, Prophecy, Elements, Arcanist's and Wildheart sets. Future patches will update more dungeon and raid sets.
- Quests that are not completable while in a raid group are no longer allowed if the instance is owned by a raid group, regardless of whether you are currently in that raid group or not.
Major Changes
Diremaul
Diremaul, a new dungeon for players level 56-60, is now open and ready for business. Diremaul is populated by a fierce tribe of ogres and is located in the western region of Feralas. Diremaul will be limited groups of no more than five players each.New Outdoor Raid Bosses
Two new outdoor raid bosses have been introduced to Azeroth. Azuregos, a monstrous blue dragon, has landed in Azshara, while Lord Kazzak the demon can be found in the Tainted Scar of the Blasted Lands.Meeting Stones
Meeting Stones are located outside of each dungeon to help players find a group to adventure with in the dungeon. The meeting stone will try to find you a viable five-person group by looking for a tank, a healer, and so on. As time passes and you are unable to find a group, the meeting stone will become less picky about who it groups you with.Dungeon Player Caps
All dungeons now have a cap on group size to limit the number of players that may enter the dungeon. It was necessary to add this cap as raiding these dungeons trivialized much of the content. Because of this change we can now look to adding better loot to them during future content patches.With that in mind, the dungeons below now have the following caps:
- Onyxia/Molten Core - 40 members
- Blackrock Spire - 15 members
- Diremaul - 5 members
AD
General Changes
(detailed information for each below)General
- Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat:
- Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
- Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss."
- Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
- Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.
- Skill-up rate improved for bows, crossbows, guns, thrown, and wands.
- Improved line of sight for large creatures.
- In-game mail sent from GMs will now use official Blizzard stationery.
- The Drunk effect has been greatly enhanced.
- If you resurrect without releasing your spirit, your resurrection timer will decrease normally.
- You can no longer accept a warlock summoning while you are in combat.
- Increased stun resistance will now also help resist some non-melee based stun spells from creatures.
- Mounts now are Horde or Alliance restricted in the tooltip. We do not intend to allow Horde players to ride Alliance vendor-purchased mounts and vice versa.
PvP
- Numbers and punctuation will not be passed through chat communication to members of the opposing faction.
- Spells in PvP now have a slight increase in range and area of effect when targets are moving. This should improve the overall usability of spells and ranged attacks.
- Priests can no longer kill players with Shadow Word: Pain and Mind Control in duels.
- Certain key NPCs (such as bankers and auctioneers) in the cities and main outposts are now harder to kill. Additionally, when they die, they will respawn more quickly.
- Patrolling scouts that can see through stealth and invisibility have been added to both Orgrimmar and Ironforge.
- Players under Mind Control pass reputation changes due to kills to the controlling player, and do not receive the reputation changes themselves.
- You cannot see your enemies' buffs while you are charmed.
- Dueling players can now cast helpful spells on their allies (but not vice versa).
Druid
- Training costs adjusted. Total training cost was decreased.
-
- Swiftshifting - Talent changed. When leaving a shapeshift form, the next shapeshift form you take will have a 20%/40%/60% mana cost reduction if used within 6 seconds.
-
-
- New Ability (Cat Form):
- New Spell:
- New Ability (Bear Form):
Hunter
- Training costs adjusted. Total training cost was decreased.
- Sandfury Guardians are no longer tameable.
- Fixed a bug where Hunter pets were sometimes unattackable by opposing faction players.
- Fixed a bug where creatures were keeping their innate resistances after being tamed. This was unintentional and the fix will affect all existing pets.
-
- You can no longer use
Mage
- Training costs adjusted. Total training cost was decreased.
-
-
- Blink can now be used to escape more of the stun effects used by creatures in the world.
- Blink is no longer usable on boats or zeppelins.
-
-
-
- Frost/
- New Spell:
- New Spell:
-
Paladin
- Training costs adjusted. Total training cost was decreased.
-
-
-
-
-
Priest
- Training costs adjusted. Total training cost was decreased.
-
-
-
Rogue
- A number of areas in the world now have footlockers in them. These areas are in place for rogues to visit to increase their lockpicking skills. The contents of these footlockers are only token amounts of treasure, but they should allow for a more interesting experience while increasing lockpicking skill. The difficulty of the locks in the area correspond to the level of the zone, so if your lockpicking skill is around 100, you would go to Durnholde Keep in Hillsbrad. But if your skill is 250, you might head to Tyr's Hand in Eastern Plaguelands.
- Hillsbrad Foothills - Durnholde Keep
- Redridge Mountains - Lake Everstill
- Ashenvale Forest - Zoram Strand
- Stonetalon Mountains - Windshear Crag and Associated Mines
- Wetlands - Murloc Camps
- Desolace - Sar'theris Strand
- Badlands - Angor Fortress
- Swamp of Sorrows - Pool of Tears
- Searing Gorge - The Slag Pit
- Tanaris Desert - Lost Rigger Cove
- Azshara - Bay of Storms
- Eastern Plaguelands - Tyr's Hand (elite)
- Very high-end gems will no longer be acquired from junk boxes or pickpocketing.
- Added a visual to Sword Specialization (rogue talent) "proc" that will now show up in the combat log as well.
Shaman
- Training costs adjusted. Total training cost was decreased.
-
-
- We've changed the spell icon of several totem spells. They should now all be unique.
-
-
Warlock
-
-
- Enslave Demon - Is no longer dispellable.
- Curse of Agony - Now benefits from items that increase shadow damage.
- Nightfall - Fixed a bug where the Shadow Trance effect was lost without benefit. Previously, the talent had a 3%/4% chance of triggering. It now has a 2%/4% chance of triggering, and the tooltips have been updated to accurately reflect this change.
-
-
-
-
- The Shadow Trance buff granted by the Nightfall talent will no longer be used up by a shadowbolt that was in mid-cast.
Warrior
- Training costs adjusted. Total training cost was slightly increased.
-
-
-
- Parry - Moved to level 6.
-
- Improved Sunder Armor - Now decreases rage cost by 1/1/1.
- Improved Thunder Clap (warrior talent) - Now decreases rage cost by 1/1/2.
-
-
- Fixed a bug where rage was not being generated when normal melee attacks were parried, dodged, and blocked.
-
-
- Added a visual to
Monsters
- Ogres in Azeroth have undergone a visual upgrade.
- Yeti will no longer flee when at low health.
- Mummified Atal'ai will no longer cast Fevered Plague so often.
- Some outdoor creatures will now use their Fear abilities less often.
- Reduced the number of pirates on the boats in Stranglethorn Vale.
- Reduced the number of Syndicate in Strahnbrad.
- Reduced the respawn rate of the troggs on the islands in Loch Modan.
- Some wildlife that was stationary in Desolace should now be more active.
- Mechanical Whelps have been boosted by five levels in order to be effective longer. Their damage has been slightly decreased to compensate for the additional damage that would have occurred with the change.
- Battle Chicken has had its level boosted by five.
- The monster ability Skull Crack now only stuns for two seconds instead of six.
- Warbringer Constructs now have less armor than before.
Items
- The Reactive Mana set bonus effect on the Arcanist set had an incorrect tooltip. The proper chance of the effect triggering is 1%, not 100%.
-
- Weightstones may now be used on fist Weapons.
-
-
-
- The effect of the
-
-
- Gnomish earrings will no longer appear outside the
- Deathstriker name changed to
-
- Priests can now use scrolls and the
- The costs of Enriched Manna Biscuits,
- The buff effect of
- Horn of the Arctic Wolf now correctly summons an Arctic wolf (Instead of a light-gray one).
-
- Fixed a bug that was causing
-
-
-
-
- Fixed a bug that was causing
- Fixed a bug that was causing
- Fixed a bug on
-
- Fixed a bug with
- Fixed a bug with
- Finkle's Skinner is now Main hand only.
- Drop rates of gems have been increased at lower levels and decreased at higher levels.
- Fixed a bug that was causing
- Fixed a bug that was causing
- Fixed a bug that was causing
- Holy spell damage bonuses will no longer appear on random property items.
- Silithus has been itemized.
-
- 16-slot bags are now set to Uncommon.
-
- Re-worded tooltips on Shard of Afrasa and
- Changed the tooltip on random property items with the suffixes "of Concentration" and "of Regeneration" to more clearly state their effects.
- Lunar Wands that drop should now have random properties.
- Hurley Blackbreath's treasure table has been modified.
- Rend's treasure table has been modified.
- Goraluk Anvilcrack treasure table has been modified.
- General Drakkisath treasure table has been modified.
-
- Items that periodically restore health and mana no longer show up in the combat log.
-
- Modified
-
Professions
- A new engineering recipe is available in Blackrock Depths for a repair robot. This robot acts as a repair vendor for 10 minutes and will repair and purchase items for normal cost. This will allow dungeon groups and raids to get items repaired and sold without returning to town.
- The Horde version of the tribal leatherworking quest now requires the appropriate amount of leatherworking skill to complete.
- The item requirements for the elemental leatherworking quest have been lowered from four of each kind of elemental item to two.
- A number of high-end profession reagents were changed to good quality (green) to indicate their value and so that they are distributed properly by group loot (Essences, Orbs of Righteousness, etc.).
- All of the creation professions have had one or more dropped recipes added to raid level targets.
-
- Invulnerability Potion - Now makes you immune to all physical attacks and damage rather than just damage.
- The effects of flasks and elixirs are no longer dispellable. This should make their use more compelling in PvP situations.
-
-
-
-
- Red Dragonscales have had their vendor price reduced.
- Drop rates of very high-end gems have been somewhat increased on rich thorium veins.
- Improvements have been made to many potions: Troll's Blood Potions, Stoneshield Potions, Magic Resistance Potions, Flasks of Power, and Greater Defense Potions.
-
- There is now a recipe at leatherworking trainers that allows
-
- You will now catch ocean fish when fishing from Rut'theran Village.
- The cooking trainer in Dolanaar now sells cooking recipes for several types of fish.
- Owls in Teldrassil now drop more eggs than they used to.
- A new type of turtle is now found on the beaches of northern Tanaris in the level 42-43 range. They can be skinned for turtle Scales.
- The Recipes for
- Engineering guns level 40 and above now have attributes on them to bring them in line with the random property guns.
- Cooking recipe,
- Horde cooks can now cook up raptor Eggs from a recipe found in Grom'gol and Hammerfall.
-
-
-
-
-
- Enchantment for boots that increase speed improved significantly.
Raids & Dungeons
- "Raid lockout" is fixed. If the leader of your raid group is saved in a different instance than you would otherwise go to, you are added to your leader's instance.
- Added /raidinfo command showing remaining time on saved raid instances. Also shows an ID to compare with other players (if you have the same saved ID as them, you will go into the same instance)
- Added a chat window message when you are first saved to an instance.
- Raid members will show up on the world map.
- If you enter an instance in a group, and then leave that group, you will not be able to complete quest objectives until you rejoin the group.
- Extended the decay time of boss corpses in dungeons.
- Lengthened the respawn time of many of the creatures in Ragefire Chasm, Gnomeregan, Uldaman, Razorfen Downs, Scholomance, and Stratholme.
- Molten Core
- Added in-game voice for Ragnaros and Majordomo Executus.
- Fixed an issue that was causing the first Firelord to stop moving.
- Garr will now lose his enrage buff when he leaves combat.
- Majordomo Executus will now make the Flamewaker Healers immune to polymorph at the appropriate time, even after failed attempts.
- Bringing Flamewaker Healers too far away from Majordomo Executus will now result in the Healers becoming immune to Polymorph.
- Line of Sight checks removed from many creature abilities in Molten Core.
- Sons of Flame now despawn when everyone wipes.
- Ragnaros will reset properly if the raid wipes while submerged.
- Onyxia
- Onyxia's fireballs will no longer result in a confuse effect (Engulfing Flames). The impact damage of these fireballs has been slightly increased to compensate for the loss of the damage over time.
- Onyxia's egg pit will now heat up when she does a strafe breath across the room.
- Onyxian Warders now respawn in the hallway while Onyxia is in combat.
- Increased the delay before Onyxia will try to tail sweep.
- Fixed a bug that could cause Onyxia to occasionally not reset correctly.
- Fixed a bug that was causing Onyxia to get stuck under the world
- Players no longer leave combat while Onyxia is in flight.
- The Onyxia Key quest for the Horde has experienced some changes.
- The Test of Skulls for Scryer, Somnus, and Chronalis can now all be obtained simultaneously. The drop rates for black dragonspawn eyes have been increased substantially.
- Stratholme
- Baroness Anastasi in Stratholme will now leave the possessed target when the target is below 50% health, instead of 30%. She will also cast Possession slightly less often.
- Roaming Gargoyles will be set to a 30-minute respawn.
- Roaming Shades set to 15-30 minute respawn (previously 5-15).
- Patchwork Horrors set to 15-30 minute respawn (previously 6-10).
- Overall respawn in the entire dungeon made longer.
- Crimson Conjurers will no longer roam in pairs.
- Crimson Conjurers can now only have a max of two "pets" at one time.
- Changed the way the Gauntlet area works. The Crystals no longer respawn.
- The Crystals no longer fire ribbon of souls (this was causing in-combat issues).
- Fixed a bug that was causing monsters to leave combat in mid-fight, thus regaining all their health.
- Various tweaks made to the Baroness encounter.
- Scholomance
- Lengthened the overall respawn of the dungeon.
- Risen Aberration health and damage reduced.
- Reduced the duration of Dark Plague from three minutes to 90 seconds.
- Fixed a bug that caused the Cloud of Disease spell, cast by Diseased Ghouls, to do more damage than intended.
- Blood of Innocents will now drop off both Doctor Theolen Krastinov (The Butcher) and Jandice Barov for players that have completed the Sarkhoff questline in Scholomance.
- Shadow resistance now will be more effective at mitigating the damage from Unholy Aura.
- The creature spell, Call of the Grave, has had its damage reduced by half.
- Blackrock Spire
- Spire Spiders now only summon four Spire Spiderlings instead of five.
- Health and damage on these Spire Spiderlings has been reduced.
- Crystallize has been reduced from eight seconds to six seconds.
- Some Blackrock Spire bosses will now properly display their true level, instead of being considered world bosses (who do not display level).
- Blackrock Depths
- The doors to the Lyceum will now re-open after Magmus has been killed.
- Vault encounter has been toned down slightly.
- Mind Flay and Cripple will now work on Blackrock Depths bosses.
- Maraudon
- Princess Theradras - Boulders thrown will now cause a knockdown as well. She will also be more intelligent about deciding when to use her Dust Field ability.
- Noxxion encounter made easier for groups lacking area of effect damage.
- Creeping Sludge poison proc has been changed to a pulsing point-blank area of effect short-range damage spell called Poison Shock.
- Zul'Farrak
- Dead Hero will now always drop an uncommon random item.
- Witch Doctor Zum'rah's loot table was improved.
- Toned down the Zigguraut event.
- Toned down the Antu'sul event.
- Fixed stuck NPCs that were causing "in combat" issues.
- Scarabs will no longer flee when at low health.
- Scarlet Monastery
- Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability.
- Gnomeregan
- Doors requiring the Workshop Key can now be opened with a Small Seaforium Charge.
- Deadmines
- The "cannon door" can now be opened with a Small Seaforium Charge in addition to the lockpick ability.
Quests
- Quests that take you into dungeons are now denoted "Dungeon" in the quest log, and are sorted under the dungeon to which they take you.
- Decrepit Guardians in Andorhal were changed to non-elite.
- The Heroes of Darrowshire quest in Eastern Plaguelands now gives an experience reward.
- Increased the drop rate of Shadowmaw Claws for Mok'thardin's Enchantment.
- Fixed an issue with the Green Hills of Stranglethorn quest. If players destroy one of the chapters, Barnil will now help them relocate it.
- The quest, Scarlet Diversions, should now be easier to complete.
- Reduced the speed at which the Magrami ghosts are attracted to the Ghost Magnet in the Ghost-o-plasm Round Up quest. Modified quest text to suggest players move away from where they place their magnet.
- Princess Poobah now waits for 60 seconds before despawning after thecompletion of the Message in a Bottle quest.
- Fixed pathing on the assassins of the Protect Kanati Greycloud quest,to prevent them from getting stuck.
- Arei the Treant is now PvP-enabled. If Horde players attack himwhile Alliance players are escorting him, the Horde players will nowbe flagged for PvP.
- The It's Dangerous to Go Alone quest in Un'goro no longer requires a deprecated item to complete.
- The health of the Corrupted Saber (escortee in the Corrupted Sabers quest) was increased.
- The Scarab Shells quest in Zul'Farrak's item requirement was reduced from nine Uncracked Scarab Shells to five
- Zaricotl no longer drops an NYI (Not Yet In) quest item (the Pocked Black Box) for Horde players.
- The epic item questline for the turning in of the Beast's hide has had its monetary requirements lowered to 50 gold.
- The Molten Core Dark Iron turn-in quests (Favor Amongst the Brotherhood) have had several major changes. Turning in Dark Iron Ore will now result in half of its previous faction reward. However, the turn-in requirements for Fiery Core, Core Leather, and Lava Core have been substantially reduced and their faction rewards quadrupled.
- For the Kodo Roundup quest in Desolace, bringing a Tamed Kodo back to Smeed Scrabblescrew now works.
- The King of the Foulweald quest event in Ashenvale now has the Enraged Foulwealds spawn as soon as Karang's Banner is placed.
- The Zamek's Distraction quest event in Thousand Needles now causes Rizzle to leave his hut (and leave his Indurium Plans behind).
- End quest added to Hydraxis quest line, offering players a reward.
- The amount of waves players must fight in the Belnistrasz quest eventhas been reduced.
- Argent Dawn Valor Tokens, Minion's Scourgestones, Invader's Scourgestones, and Corruptor's Scourgestones now stack in quantities greater than 20.
- You may now turn in Thorium Shells in exchange for Thorium Headed Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
- Smudge Thunderbrew in Ravenholdt Manor now sells the recipe for Thistle Tea to those rogues who completed the quest and inadvertently destroyed their recipes.
- The Horde version of the quest A Call to Arms: The Plaguelands! should now only be available once after accepting the quest.
- The text for the Je'neu and the Earthen Ring quest has been clarified.
- The completion point for the The Fragments Within quest should now appear in the mini-map.
- The Araj's Scarab quest should now properly reflect that it is an elite difficulty quest.
- The WANTED: Murkeep! quest is now sharable.
- The duration of Arcane Quickeners has been increased to 30 minutes.
- The reward for completing the quest Morrowgrain to Feathermoon Stronghold has been increased to 10 packets of seeds per five morrowgrain.
- The Evergreen Pouch as used by Herbalists with a skill of 150+ has been modified.
- The chance of getting morrowgrain when the pouch is used has been slightly increased.
- The Order Must Be Restored quest now gives a Stormwind reputation boost upon completion.
- The Roll the Bones quest has been lowered in level.
- There are now more lockboxes available in the Ruins of Andorhal for the Counting Out Time quest.
- The Mangled Journal found in Un'Goro Crater now drops for all members of a group.
- The Shattered Necklace in Badlands and Uldaman now drops for all members of a group.
- The Winterfall Activity quest is now available to players who are at the minimum point of Friendly reputation with the Timbermaw Furbolgs.
- Ghede and Jenal in the Un'Goro Soil quest now appear in the mini-map when it is time to talk to them. It is also clearer where they are in the quest text.
- Quests marked as Gadgetzan in the header of the quest log should now be displayed as Tanaris.
- Typos fixed for many quests.
Pets
- Pets in defensive mode that respond to attacks will no longer flag their masters for PvP. If the master issues an explicit attack command, the master will be flagged.
- You can issue pet commands while you are stunned, fleeing, etc.
- Pets and summons no longer get stuck when you get on a boat or zeppelin.
- Non-aggressive enemy NPCs no longer attack pets and summons.
Faction & Reputation
- Felicia Maline in Stormwind is now giving a discount on gryphon rides for players who have Honored or greater reputation with Stormwind.
- The Argent Dawn is offering new rewards to heroes who are Revered and Exalted to the Dawn. Speak to a quartermaster of the Argent Dawn for more information!
- If a player is under the effects of mind control by another player, then reputation adjustments for killing creatures go to the controlling player.
- Larger factions (Horde, Alliance, Steamwheedle Cartel, etc.) now report reputation increases and decreases across the board if so affected.
- Rivern Frostwind's death no longer gives reputation adjustments for Horde and Alliance factions.
- Winterfall Pathfinders in Winterspring now give Timbermaw reputation adjustments when killed.
- The loss of overall reputation when a player loses reputation at the higher tiers of a faction (Friendly, Honored, Revered, Exalted) has been substantially reduced.
User Interface
- You can now have multiple action bars on screen at the same time.
- You can activate the additional action bars through the Interface options menu.
- You can now have quest completion criteria for the quests you are currently on display on the game screen as well as in the quest log. If you shift-click on a quest in the quest log, it will display the completion criteria on the main game screen underneath the mini-map.
- You will now be able to tell how many other players in your group have the same quest you do. When you are in a group, it will display the number of other players in the group who have the quest in parenthesis to the left of the quest name. If you mouse over the quest name, it will display the names of the other players in the party who have the quest in the bottom right hand corner of the screen.
- Chat bubbles have been added to the game. Now when a player or NPC uses a /say or /yell chat command, it is displayed in the game screen by default as a chat bubble as well as in the chat log. It displays above the head of the character talking, but only if you can see the character. This functionality can be turned off should you desire. This functionality also exists for party chat, but is turned off by default. Both options are turned on or off in the "Interface" options window.
- The /bug and /suggest commands have been removed from the game.This functionality was mainly for beta test purposes and not intended for our live audience. To submit bug reports, please petition a GM.To make a suggestion about the game, please use the Suggestions forum on the WorldofWarcraft.com website.
- Level information is no longer available to the scripting system for dangerously high-level enemies.
- Improved client performance with chat filter enabled.
- Added /golfclap.
- You can no longer change armor sets while your enemies are stunned.
- If more than one player ties a loot roll, a random player will receive the loot.
- Monster tooltips now display the hostile color in an easier to read shade of red.
- Loot sparkles will disappear appropriately after group loot or master loot is distributed.
- An option has been added to display the time remaining on your buffs all the time. The option is found in the "Interface" options windowunder "Buff Durations."
- If the current round robin looter closes the loot window without looting money, other players may loot the money.
- Targeting with the tab key has been fixed so hitting tab will acquire creatures in a cone up to 30 yards in front of you or a circle 10 yards around you. It no longer only hits targets off to your left.
- When you are using group loot or need before greed looting systems and are looting a bind on pick up item, the "This item will bind to you" yes/no dialog box pops up after you click the "roll dice" button, but before it accepts your roll.
- You can now lock your action bar so spells cannot be dragged out of it while it is locked. This functionality can be assigned to a hotkey toggle in the keybindings UI.
- Trading with a player no longer closes his auction interface (you get a busy message).
- Added subclasses to recipes in the auction house interface (tailoring, leatherworking, etc...)
- A message will be sent to group members if everyone passes on a loot item roll.
- An "unbind" button has been added to the key bindings page.
- Guild names can no longer have consecutive spaces, or start or end with a space. This prevents confusingly similar guild names such as"My Guild" and "My Guild".
- Added a right-click menu to the social pane for whispering and inviting players into groups.
- The guild interface remembers whether or not to show offline members between sessions.
- If you are holding down the move forward key, and press the move backwards key, you will stop moving.
- Increased the quest share distance to 10 yards.
- The "|" character will show up in general chat channels.
- You will get informative feedback if you try to share a quest with someone who is already on the quest or has completed it.
- Added UI to the addon customization screen to specify how much memory is available to the scripting system.
- Added the "date" and "time" functions to the UI scripting system.
- You will see an error message if you tell your pet to attack a target that it can't find a path to.
- If you are sitting and press a turn key, you will stand up and start turning.
- Riding Kodos have new icons for when you are mounted.
- NPC chat log color changed to light yellow by default instead of gray, which was not very readable.
- If you have files in the Interface\FrameXML folder, they will be moved to Interface\FrameXML.old after a patch.
- After the game is patched, you will be prompted to disable addons that are out of date.
- Added IsMovable(), SetMovable(), IsResizable(), SetResizable() member functions to frames in the scripting system.
- Added the "pcall" and "xpcall" functions to the UI scripting system.
- The .toc file for addons supports a new keyword: "DefaultState," which can be enabled or disabled, and specifies whether or not an addon is enabled or disabled by default when first installed.
World Environment
- The bridges in northern Stranglethorn Vale are now fixed so they will not dismount you when you ride across them.
- The names of many more points of interest have been added to various area maps.
- The Ashenvale, Felwood, and Azshara Crater areas are using a new graveyard system that should help to place dead characters at appropriate graveyards.
- Fixed several places throughout the world where monsters and profession nodes were spawning underground, floating or inside of objects.
- You can now design guild tabards in Ironforge and Thunder Bluff.
- Characters dying in the instanced portions of Blackfathom Deeps, Scholomance, Maraudon, Onyxia's Lair, and Ragefire Chasm will now correctly receive a corpse marker in the minimap and see the message letting them know that they need to enter the instance before they will be able to resurrect.
- The Argent Dawn base at the southern edge of the Western Plaguelands is now named Chillwind Camp.
- Quartermaster Miranda Breechlock in Eastern Plaguelands is now in a more accessible position.
- Krinkle Goodsteel in Gadgetzan no longer repairs durability damage. His brother, Wrinkle Goodsteel, and his friend Blizrik Buckshot, who share a nearby shop, are still more than happy to provide their durability repair services.
- Reagent Vendors have been added to Feathermoon Stronghold and Camp Mojache in Feralas.
- Added a mailbox to the Darnassus Bank.
Flight Paths
- The following flight times have been reduced:
- Auberdine - Talonbranch Glade
- Thunder Bluff - Orgrimmar
- Theramore (Dustwallow Marsh) - Nijel's Point (Desolace)
- The following flight paths have been added:
- Gadgetzan - Brackenwall Village
- Gadgetzan - Valor's Rest (Silithus)
- Gadgetzan - Camp Mojache
- Gadgetzan - Crossroads
- Orgrimmar - Everlook
Bug Fixes
- Fixed framerate problem with UI modifications that use overlapping buttons.
- Hunter pets immediately gain training points when they level up.
- Creatures that are quickly respawning to repopulate an area will often wait a few seconds after they spawn before attacking players.
- Fixed bug where Seal Fate and Blood Frenzy were giving two combo points instead of one.
- You can no longer disenchant an item while you have the disenchant loot window open for another item, which caused you to lose the original item and its loot.
- Fixed bug where Primal Frenzy was giving 10 rage instead of five.
- Fixed bug where melee weapon abilities were causing durability damage to ranged weapons.
- Fixed a bug where abilities that give extra attacks, like the paladin Reckoning talent, could cause the following swing to take longer than it should.
- Fixed a bug where instant melee attacks were not blockable.
- Fixed a bug where "On Next Swing" melee attacks (e.g. Heroic Strike)that were blocked were fully blocked instead of having their damage reduced by the block amount.
- Fixed a bug where off-hand attacks were being skipped when using "On Next Swing" melee attacks.
- Fixed a bug where Ammo Pouch and Quiver bonuses were stacking together. Now only the better bonus should be considered.
- Fixed a bug where Quivers and Ammo Pouches were granting a larger haste bonus than intended in some cases.
- Items like the Eye of the Beast will correctly increase your spell critical hit chances.
- Players will no longer become stuck behind a structure in the Ruins of Eldarath, Azshara.
- Players will no longer become stuck near the entrance to an ogre mound in the Mo'Grosh Stronghold in Loch Modan.
- Players will no longer become stuck in a steep location in Forest Song, Ashenvale.
- Players will no longer fall through the ground in a cave location in Duskwood.
- Players will no longer fall through the ground at the Cauldron area of the Searing Gorge.
- Players can no longer gain access to Zul'Gurub through Duskwood.
- Turning in a guild charter signed by a player who later joins another guild no longer destroys the charter. You get it back and have to get a replacement signature.
- Turning in a guild charter with the same name as an existing guild will no longer destroy the charter. You can then rename your charter and turn it in again.
- Tab targeting works properly now.
- Fixed exploit allowing non-grouped players to remove other players from groups.
- Hyperlinks for wrapped items no longer show random property of the wrapped item.
- Fixed bug with incorrect minimum bid display when outbid while monitoring your auctions at the auction house.
- The auction interface now displays the gold, silver, and copper values for all items, even if those values are zero. This should make it more difficult to "hide" an item that costs several gold among items that only cost several silver, for example.
- Items with charges now work properly from the action bar.
- Removed unnecessary happiness icon for warlock pets.
- Self-casting (ALT+action button) when your current target is out of range works properly now.
- The quest NPC Khan Jehn no longer becomes confused and unresponsive.
- The stove at Sentinel Hill in Westfall can be used for cooking.
- Campfires amongst the murloc encampments in Dreadmurk Shore, Dustwallow Marsh can now be used for cooking.
- Fixed a problem with the Horde flight path from Light's Hope Chapel in Eastern Plaguelands to the Undercity.
- You will now properly receive COD payments and returned mail from those on your ignore list.
- Fixed item links from the character inspect window.
- Fixed item links from beyond the first page of the loot window.
- Fixed a bug allowing a guild master to promote himself to guild master, which incorrectly set the guild master as an officer, leaving the guild without a leader.
Bug Fixes
- We have fixed a crash bug that would happen infrequently when teleporting.
- We have fixed a UI error that could occur in certain zones.
Bug Fixes
- the Vertex Animation Shader feature is disabled for GPUs such as the ATI Radeon 8500, 9000, and 9200 series. We expect to re-enable this functionality in a future patch.
- New code optimizations were added to improve frame rate and reduce memory usage.
Патч 1.4 «Призыв к войне»
Один из неординарных патчей в классическом World of Warcraft, который не принес в игру нового контента. Ни каких подземелий, ни каких рейдов, ни даже новых квестов или крафтов в профессиях. Патч 1.4 полностью завязан на PvP аспекте игры. Именно с этого патча в игру были введены всем нам привычные ранги и награды. Были введены димишинги на способности замедлений и контроля вражеских игроков. С введением этого патча убийство вражеского игрока наконец то стало иметь не только фановую составляющую, но и реальный смысл в игре.
Так же были изменения и по классовым квестам, а варлокам даже изменили модель сукубы
Major Changes
PvP Honor System
The Player versus Player Honor System is now active. Players will be able to gain rankings based on their PvP performance, with lucrative rewards for those who distinguish themselves on the field of battle! Read more about the PvP Honor system.Children's Week
Children's Week is celebrated in Orgrimmar and Stormwind City at the start of May and lasts for a week. It is a time to give back to the innocents of war: the orphans!Gurubashi Arena event
There is now a regular event in Gurubashi Arena in Stranglethorn Vale. Every three hours starting at midnight, a pirate with too much treasure on his hands will drop a chest in the center of the arena. Whoever can open the chest first gets the contents! Of course, the arena is a PvP Free for All area, so there might be other players who are trying to open it first...Elemental invasions!
Invasions by elementals at different locations on Kalimdor have reportedly been occurring sporadically every few days. Concerned adventurers should investigate Silithus, Un'Goro Crater, Azshara, and Winterspring to counter these incursions.AD
Details
General
- Charm and
- Mana regeneration is now disrupted when a spell has completed casting rather than at the start of casting. It will resume normally five seconds after the last spell cast. This change increases the total time spent regenerating mana and therefore increases the total contribution from Spirit for mana-based classes.
- Level 60 mounts purchased at vendors now have a whole new look. Faster undead mounts already have a different look and so have not changed. The new mounts can be seen standing near the mount vendors. If you have one of the old fast mounts, you can exchange it for one with a new look at the mount vendor.
- Healing-over-time spells should now be improved by "+Healing" items when cast on other players.
- Mind Controlled characters will no longer receive a durability penalty when they die.
- When a non-Hunter resurrects a pet, the pet will no longer receive resurrection sickness.
PvP
- A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect. The list of affected spells is:
- Guard directions, signs and signposts have been added to point you toward the PvP Officer Lounges in Stormwind City (Champions' Hall) and Orgrimmar (Hall of Legends).
Racial Traits
Druids
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- Shapeshifting into an animal form will now remove Polymorph effects.
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Hunters
- A new Hunter epic quest series is now in the game and waiting to be found.
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- Highland Striders no longer have
- New Pet Ability:
- New Pet Ability:
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Mages
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- New Spell:
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- An error message is now displayed if you try to use
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Paladins
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- Paladin Epic Mount quest added. To begin, talk to the paladin trainers Duthroian Rall or Brandur Ironhammer.
- Paladins who have completed their Epic Mount quest can repeat the final event in Scholomance for fun (and loot) by speaking with Lord Grayson Shadowbreaker.
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- Resistance Auras - Paladins should now be able to switch from a resistance aura to any other resistance aura without canceling the current one first.
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Priests
- A new Priest epic quest series is now in the game and waiting to be found.
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Rogues
- Combo points will no longer be removed if the target is deselected. They will only be removed if a different target is selected.
- Fixed a bug where combo points were not always being applied to the target when using
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(Using a- Ambush without the
-
- Ambush without the
- The
- If using
- The Rogue trainers will now point the player to an appropriate area with boxes to unlock depending on the lockpicking skill of the player.
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Shaman
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- Windfury - Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.
- Level 58+ Shaman should talk to Sagorne Creststrider in Orgrimmar; there is a special quest for them involving a dreaded death knight who dwells in the depths of the Scholomance.
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Warlocks
- Warlock Epic Mount quest added. To begin, speak with a demon trainer in any of the capital cities: Kurgal, Martha Strain, Spackle Thornberry, or Jubahl Corpseeker.
- The Warlock Infernal quest is now available and can be found in Felwood.
- The Warlock
- The succubus model has been updated.
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Warriors
Items
- The following set items have had their art updated:
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- Random world items that had increased healing effects were mislabeled, and the amount of increased healing appeared to be half of what was actually occurring. The amount shown on the item is now an accurate representation of the healing increase.
- The Celestial Orb and Robe of the Archmage will no longer trigger the cooldowns of a Mage's mana gems. Mana gems are now on their own unique cooldown category.
- Tiny Black Whelping item changed to
- Fixed a typo in the aura description for the Mighty Rage potion.
- +Spell damage and +Healing effects have been increased in effectiveness to make them more attractive to players. Effects that increased damage and healing done by all magical spells received the largest increase, especially if the previous amount was small. We also fixed a couple bugs relating to these effects.
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- Frayed Abomination Stitchings are now considered to be uncommon items.
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- Filling jars of ooze no longer puts you into combat.
- The
- Changed the tooltip of the
- The
- Tooltips for the
- The
- Onyxia Hide Backpacks are now 18 slot containers.
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- Legplates and
- The drop rate of Essence of Undead has been lowered.
- The drop rate for
- General Drakkisath will now drop 2-4
Professions
- A significant number of additional engineering devices have been added to the world both as new recipes on vendors and as drops on monsters in the higher level (50+) dungeons and in raids.
- Seven new blacksmithing recipes are available to seasoned blacksmiths via a series of turn-in quests.
- Three new armorsmithing recipes are available to master armorsmiths. All 3 recipes are gained via quest.
- The Turtle Scale gloves recipe has been changed to have a white name rather than green since it can now be purchased at the store. Generally, recipes with white names are store-bought and ones with green or blue (or purple) names are drops from monsters.
- Some Blasting Powder icons Changed.
- Leatherworkers can now make throwing balls (as a toy).
- Ghostweave Belt pattern is no longer bind on acquire.
- Randal Worth in Stormwind now only teaches apprentice level leatherworking.
- Expert Blacksmithing Trainers will now point you to the appropriate artisan smith when you get a high enough skill.
- Bombs now cause a disorient effect when they go off, this was not working correctly previously.
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- Target Dummies now generate an initial taunt pulse so creatures will attack them for the first 5 seconds after they are dropped.
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- The level of the Mechanical Dragonlings, Battlechicken, and Bombs dropped by the Goblin Bomb Dropper now scale with your engineering skill, so they will be always useful against enemies. Their damage and health has remained the same.
- Requirements to make the
Raids & Dungeons
- Azuregos now has a new ability - Mark of Frost. A player who is hit with the Mark of Frost will be temporarily frozen in a block of ice should they attempt to re-engage Azuregos. Mark of Frost is extremely powerful and will persist through death and resurrection.
- Bael'Gar, Lord Incendius, and Golem Lord Argelmach are now slightly lower level than previously. This will provide a much better progression of creature and boss levels in Blackrock Depths.
- The Baroness Anastari encounter has been changed. Players who become unpossessed will now have full health, and after the Baroness unpossesses a player there will be a much longer cooldown before she can cast possess again. These changes should make her a more balanced encounter for a 5 man group.
- Lava Surgers no longer respawn once you kill Garr.
- When Majordomo Executus submits, a chest is spawned next to him. This chest should only spawn the FIRST time he is defeated in a saved instance. If a guild tries him a second or third night, no chest should spawn.
- Ragnaros now stays up 2 hours rather than 1 after being summoned.
- The Golemagg and Shazzrah encounters in the Molten Core has undergone some changes.
- Scholomance Itemization
- 20 new Rare items have been added to Scholomance.
- Several Uncommon items have been upgraded to Rare quality.
- Rattlegore, Jandice Barov, and Lord Alexei Barov will now always drop at least one Rare item.
- Ras Frostwhisper will always drop at least two Rare items.
- Stratholme Itemization
- 26 new Rare items have been added to Stratholme.
- Several Uncommon items have been upgraded to Rare quality.
- Archivist Galford, Baroness Anastasi, Nerub'enkan, and Maleki the Pallid will now always drop at least one Rare item.
- Raid Itemization
- Onyxia, Azuregos, Lord Kazzak, and all Molten Core boss creatures have all received some new items on their loot tables.
- Onyxia will once again drop two upper tier class set helms.
- Most of the non-class set items that dropped from Molten Core and Onyxia have had their effective levels increased, resulting in higher DPS weapons, and/or better stats and effects.
- Players who defeat the Majordomo Executus encounter will now be rewarded with new epic items. This reward will only be granted the first time the encounter is defeated during the 6 day lifespan of a Molten Core instance.
- The loot tables for some of the Molten Core bosses have been improved so they drop an additional epic item per kill.
- World bosses such as Onyxia, Azuregos, and Lord Kazzak will no longer drop random blue items of a level lower than 50.
- Prior to this patch, Molten Core boss creatures could drop items from one of two different tiered sets for every character class. The loot tables have been changed so Molten Core bosses will now only drop items from the lower tier class sets. However, some of the items from those sets were not previously dropping in Molten Core. These missing class set items will now drop in Molten Core, allowing players to complete their lower tier class sets. The higher tier class set pieces that once dropped in Molten Core will be found once again in Blackwing Lair, the next raiding zone scheduled for release in a future patch.
- Future patches will include even more item rewards for these raid encounters, as well as improvements to the statistics, effects, and set bonuses for both tiers of the raid armor sets.
Quests
- Party quest share information is now working. If you mouse over a quest that multiple party members have, it will display a mouseover tooltip indicating what nearby party member are on that quest. Also, to the left of the quest name in your quest log it will list a number in parenthesis indicating how many other players in your party have that quest.
- Quest givers who have repeatable quests now display with a blue question mark over their head instead of the standard yellow exclamation point/question mark.
- The Molten Core discovery quest has had its objective moved from inside the Molten Core to Blackrock Depths.
- Lunaclaw's spirit should stay around longer before despawning, and the spirit should simply despawn as oppose to "die".
- The description text for both the Horde and Alliance versions of the "Rabine Saturna" quest have been clarified.
- The reward text for the "Hive in the Tower" quest has been clarified.
- Fixed the
- Kinelory in Arathi Highlands is now PvP-enabling, so Horde players who attack her will be flagged for PvP.
- Quickened Ana'thek the Cruel's (quest target in Stranglethorn) respawn rate. He and his entourage now spawn every 5–8 minutes.
- Removed Stormwind Faction reward from the Greenwarden quest line in the Wetlands.
- The time Decrepit Guardians stay spawned (they're the mobs trapping the Annals of Darrowshire in Andorhal) increased from 1 minute to 2 minutes.
- The elementals in the plaguelands no longer attack the Spectral Defenders.
- The "haunting" radius of Pamela's doll pieces in Darrowshire was reduced. You must now be closer to a doll piece before ghosts appear.
- Increased the respawn time of Mok'rash in Stranglethorn Vale from 9 hours to 2 hours on average.
- Fixed a bug that caused Razzle in Dun Morogh to become non-interactable.
- Added text to the
- Typos in various quests have been corrected.
User Interface
- Temporary weapon enchantments will now display as buff icons to the right of your normal buff icons.
- Recipes you already know will not show up in the auction listing if "Usable Items" is checked.
- The mouseover UI in the bottom right corner will no longer overlay the extra action bars if you have them up.
- If the subject line is not filled in when you put an item in a piece of mail, it will automatically be filled in with the item being sent.
- Mousing over the interface options menu will no longer count as a mouseover on objects underneath the interface window (Thus making it hard to set your chat windows to be fully transparent among other things).
World Environment
- Andorhal has been overhauled to improve framerate, navigability, and monster spawns.
- Repositioned quest spawns in light of new city layout (tower marker indicators, silos, etc.).
- Doubled the number of small lockboxes present for the "Counting Out Time" quest.
- Araj should now spawn as a result of destroying the crystals in the towers of Andorhal.
- Kardris Dreamseeker is now being addressed properly as a female, rather than a male.
- There are new load screens for the Stratholme, Scholomance and Blackrock Depths instances. Additionally, many of the previous load screens throughout the world have been replaced with new art. Enjoy!
- Bloodvenom Post - Crossroads (Horde) no longer flies you through a tree. Sorry for the scrapes and bruises.
- Shalzaru's Lair on the Isle of Dread off the coast of Feralas now properly displays its name when you enter the cave.
- The dragon bones just to the southwest of The Swarming Pillar in Silithus have been named the Bones of Grakkarond.
- The levels of the NPCs in Camp Mojache have been raised to be commensurate with their counterparts at Feathermoon Stronghold.
- Patrolling scouts that can see through stealth and invisibility have been added to Darnassus, Stormwind City, Undercity and Thunder Bluff.
- The range of restock time for Argent Dawn vendors has been widened.
- Cairne Bloodhoof is now a little more talkative.
- High Priest Rohan is now properly associated with the Ironforge faction.
- Grimand Elmore in Stormwind is more talkative.
- Town Criers in all the major cities now have basic gossip text.
- More references to the fictitious locale of "Chillwind Point" have been squashed in favor of the very real "Chillwind Camp".
- Players will no longer get stuck in a location in the Ruins of Eldarath in Azshara.
- Fires in Thunder Axe Fortress in Desolace now have proper names.
- No longer a tree floating off the ground in the Sishir Canyon area of the Stonetalon Mountains.
- There is no longer a floating tree in Westfall above the defias tower.
- There are no longer fish flying around above the water line in Silverpine Forest.
- Female orcs no longer get stuck in scaffolding in Lost Rigger Cove.
- Removed a crate that was clipping through a tent/hut in Coldridge Valley.
- Removed the terrain that popped in and out of the crevice in the entrance to Foothold Citadel on Theramore Isle.
- Properly named the intact watchtower near Southshore.
- The Rainsticks sign in Thunderbluff is no longer floating.
- Removed floating object from Nijel's Point in Desolace.
- Removed an invisible collision wall located in the Barrens near the Bramblescar area.
- Players can no longer kill creatures with ranged attacks while the mobs are unable to damage the player when standing atop the cauldrons in Eastern Plaguelands.
- Closed a hole in the world in the Searing Gorge.
- There is no longer a hole in the world at Dun Garok.
- The minimum level requirement on the Dire Maul meeting stone has been properly assigned.
- The minimum level requirement on the Temple of Atal'Hakkar Meeting Stone has been properly assigned.
- The minimum level requirement on the Blackrock Spire Meeting Stone has been properly assigned.
- There is no longer a hole in the world in Raven Hill, Duskwood.
- A tree located too far above the ground in Feralas has been "replanted".
- The dock on the Forgotten Coast in Feralas is no longer partially floating above the ground.
- There is no longer water missing from the pool by the Grimtotems in the Lower Wilds of Feralas.
- A rock that was sitting above the ground at the top of one of the falls in Nighthaven has landed.
- Players no longer will get stuck in a location at Gurubashi Arena in Stranglethorn Vale.
- Major Mana Potions buy/sell price slightly increased.
- Aggro radius of Bears and Wolves in Silverpine have been reduced.
- The Dry times in Ironforge have ended and the Stonefire Tavern in Ironforge now has alcohol again.
- Fixed a grammatical error in one of Captain Kromcrush's yells in Dire Maul.
- Mizzle the Crafty in Dire Maul shouldn't be so repetitive in proclaiming a new king if the player cycles through gossip too quickly.
- Williden Marshal's gossip text has been polished.
Macs
- The keyboard shortcut to quit the game has been changed to Command-Option-Q to work around an issue with PowerBooks.
Bug Fixes
- Fixed a bug where weapon skills were inappropriately capped at 5 times level. Characters should now gain benefit from weapon skill bonuses beyond their normal cap.
- Fixed portrait creation while alt-tabbed away from the game.
- Fixed sorting items in the auction house by current bid.
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- The "created by" tags are visible again when you inspect someone.
- Effects that indicated that they increased damage and healing by all magical spells were actually not improving healing. They now will properly increase healing by the listed the amount.
- Extra attacks gained from spells and abilities are applied immediately and do not affect normal combat swing time.
- Abilities which do an additional percentage of weapon damage now include attack power as part of the base weapon damage.
- Fixed race condition where damage would sometimes be applied after
- Ranged attacks use the target's defense skill instead of target's level to determine chance to hit.
- Fixed bug where ranged attackers would run up and engage you in melee combat.
- Pets and summons will now go with you if you use a hearthstone or other long range teleport.
- Fixed mouse selection bug when opening bags while the auction interface is open.
- There is no longer water missing on the shore of Jademir Lake in Oneiros in Feralas.
- Fixed a typo in the tooltip for the
- Fixed the geometry of the Branchclaw Gloves.
- Lost Souls will now drop their Wispy Cloaks and Tormented Spirits will drop their
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- Ancona creature name changed to
- The wording of item resistance enchantments has been made more consistent.
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Additional Patch Changes
- All cast speed modifying spells and abilities (including
- The /pvp flag has been changed to a toggle. Now once /pvp is turned on, you will be flagged for PvP until it is turned off. The /pvp flag will remain even after logging out, so please remember to turn off the /pvp flag if you do not wish to engage in PvP. This option is only available to players on Normal and Role Play realms.
- Item effects that increase the chance of a critical hit with spells will now work properly with healing spells.
- Fixed a bug with Cho'Rush the Observer where he wasn't properly contributing to the tribute loot mechanic in the North wing of Dire Maul.
Bug Fixes
- Fixed a bug where players could become locked in to incorrect raid instances. Players may need to enter and immediately exit an improperly locked out instance once to clear up the problem.
- Honorless Target - Players who just land from a gryphon/wyvern, or step out of an instance will gain this buff for 30 seconds during which this target will give no contribution points if killed. This was originally implemented in the previous patch, but was kept invisible.
- Druid ability: Rip - greatly increased in attack power.
- Archbishop Benedictus staged a temporary coup, and has taken the title of NPC leader of Stormwind City from Highlord Bolvar! Horde seeking to take out the leader of Stormwind should focus their efforts on Archbishop Benedictus for the duration. These changes will remain until the next content patch, when Highlord Bolvar reclaims his rightful throne:
- Highlord Bolvar should be respawning between 5 and 8 minutes.
- Archbishop Benedictus should be respawning every 2 hours.
- Bolvar will give no contribution points.
- Archbishop Benedictus will give 15,000 contribution points.
- Added minimum level requirements to all instances to prevent exploitive behavior. The minimum levels are very generous and should not affect the normal course of gameplay.
- Fixed a number of disconnect problems.
- Fixed a bug where periods would appear as commas.
- Fixed a font issue that could cause distortion of game text.
Патч 1.5.0. «Поля боя»
Очередной патч в большей своей части направленный на PvP, как и видно из его названия. Особо много описывать в этом патче нечего. Главными изменениями стало открытия Батлграундов Ущелья Песни Войны и Альтеракской Долины. Так же в игру была введена система бесчестья.
Не смотря на довольно скудное описание патча и вносимых им изменений, мне удалось найти оригинальный видео роллик от Близзард анонсирующий этот патч.
Battlegrounds arrive!
- The Warsong Gulch and Alterac Valley battlegrounds are now available. The Warsong Gulch entrances may be found in the northern Barrens near the Mor'Shan Rampart (Horde) and south of Silverwing Outpost in Ashenvale (Alliance). The Alterac Valley entrances may be found east of Sofera's Naze in Alterac (Horde), and in the Headlands of Alterac (Alliance).
General
- Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
- Pet speed has been increased when out of combat and following their master.
- Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical.
- Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance.
- It should no longer be possible to disarm traps created by friendly players.
PvP
- Honor system
- Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero.
- Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated".
- "Team Contribution Points" has been renamed to "Honor"
- Added tooltips to the different elements of the Honor System UI.
- Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank.
- Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun).
- Sitting characters will now stand up immediately after an attack, even if stunned.
- Players can no longer swap inventory gear while dueling.
- Dueling is now allowed within Everlook.
Classes
Hunters
- Special ability shots (e.g. Aimed Shot, Arcane Shot, Multi-Shot) no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
- The Hunter Epic quest has had some of its Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do their tasks will fail the quest in a most glorious fashion.
- Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
- Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
- Growl - Rank 1 effect improved.
- Volley - Damage increased.
- Pet speed has been increased when out of combat and following their master.
- Spirit Guides in Battlegrounds will now summon/resurrect your current pet when the Hunter is resurrected.
- Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.
- Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.
Mages
- Mage Armor - Now has a new, unique icon.
Paladins
- Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.
Priests
- Inner Fire - Now stacks with other effects that increase attack power and armor.
- Holy Nova - Cooldown decreased.
- Feedback - Casting a higher rank of the spell will now replace an existing, lower level effect.
- Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.
Rogues
- Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
- Vanish - Should be a lot more responsive when used to avoid incoming attacks.
Shaman
- Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level shaman. All totems should now be summoned at the level of the caster.
- Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
- Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
- Fire Resistance Totem - New icon.
- Frost Resistance Totem - New icon.
- Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.
Warlocks
- Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.
- Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%.
- Improved Succubus - Now increases Succubus spells by 10/20/30%.
- Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.
- Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.
- Demonic Sacrifice - Is now instant cast.
- Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.
- Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.
- Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.
- Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.
- Conflagrate - Range increased.
- Siphon Life - Is now instant cast, damage increased.
- Paranoia - No longer causes threat when cast.
- War Stomp (Doomguard) - Now has a maximum of 5 targets.
- Pet speed has been increased when out of combat and following their master.
- Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.
- Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.
- Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.
Warriors
- Overpower - Fixed a bug where the ability was sometimes blocked.
- Improved Cleave - Now increases damage bonus by 40/80/120%.
- Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike.
- New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.
- Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.
- Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.
- Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.
- Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block.
Items
- The following item sets have had their statistics, effects, and set bonuses updated:
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- Murloc Scale Belt and Breastplate recipes now are white items instead of green since they are vendor bought.
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- Mountain Giants in Feralas now drop loot more appropriate to their elite status.
- The Druid of the Claw quest in Teldrassil will now provide a weapon choice more appropriate for low level Night Elves.
- The Dreadmist set now has a bonus for wearing all 8 pieces of the set.
- Cutthroat's Loincloth name changed to
- Ritual Kilt name changed to
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- The
- Deepstrider Tumors are now a 100% drop off Deepstrider sea giants in Desolace.
- New art has been added for Nightslayer, Lawbringer, and Beaststalker's item sets.
- The
Professions
- New Engineering firework recipe added.
- Added Leatherworking recipe for mid level blue bracers.
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- Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds.
- Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook.
- Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!
- Small Throrium Veins now sometimes will have Emeralds or Diamonds.
- Engineering Vendors now sell Blacksmith's Hammers.
- Both types of the engineer made Jumper Cables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time.
- Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed.
- Wicked Leather Bracers Plan is no longer bind on acquire.
- Jumper Cables no longer have a chance to break when they fail.
- Elemental Flux added to blacksmith vendors.
Raids & Dungeons
- Molten Core
- Firesworns that are moved too far away from Garr will now become quite enraged until they move closer to Garr.
- The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistible.
- The maximum range of the Wrath of Ragnaros spell has been increased.
- Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core.
- Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no longer cause knockback.
Quests
- Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Craftsmen will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players).
- The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk with their myriad problems and tasks!
- All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information.
- Several quests have been added to Feralas for level 45-52 characters.
- Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas.
- Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord.
- Dwarven Priests may now undertake the Molten Core discovery quest "Attunement to the Core." By fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal.
- Highlord Bolvar Fordragon should no longer despawn when "The Great Masquerade" is activated.
- Characters on the "A Strange Historian" quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to.
- The Gordok Courtyard Key and the Gordok Inner Door Key are now zone bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone.
- Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item.
- Rage Scar Yetis in Feralas no longer give the quest item for the "Mark of Quality" quest.
- Completing the "Mark of Quality" quest now gives Darnassus and Thunder Bluff faction increase where appropriate.
- Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it.
- The "Unfinished Gordok Business" quest has been fixed to allow certain Human Priests access to it who had difficulty previously.
- Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon.
- The end of the Paladin Epic Mount quest "Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary.
- Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward.
- Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest.
- The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius.
- Failed quests will now indicate (Failed) in the quest log so it is easier to see them.
- Typos fixed in the Paladin Epic Mount quests.
User Interface
- Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons.
- Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon.
- Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously.
- Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu.
- Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon.
- Added visual effects for healing power and spell power enchantments.
- Your main action bar now displays the number of the bar that you are currently displaying.
- In Master Looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The Loot Master always distributes items over the loot threshold.
- Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter.
- When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones.
- Players can no longer mail or auction an item that they've just disenchanted.
- When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard.
- Players must now bind a bind-on-equip bag to put in into a purchased bank bag slot.
- Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages.
- Added a "Maximize" windowed video option which will maximize the game window and remove the borders for a fullscreen experience which allows popup windows.
- Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress."
- The login interface files are now checked to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms.
- Added the function TargetNearestPartyMember() to the UI scripting system.
World Environment
- The Thorium Brotherhood faction is now peaceful - players cannot go to war with them.
- The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them.
- A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs.
- The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard.
- Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess.
- Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated.
- Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts.
- Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak.
- Discovering Valor's Rest now also pops the Southwind Village puzzle piece on the Silithus area map.
- Many of the Swift Mounts have gained eye glows and some have had other tweaks made to them to improve their looks.
- Additional mithril nodes have been added in Un'Goro crater
- Genavie Callow in Undercity is now properly on the Undercity faction.
- The Grow effect that Bom'bay in Sen'jin Village would sometimes cast on characters was reduced from 100% to 50% growth.
- The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees.
- The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance.
- In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver's spawn point from inside a tree.
- Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens.
Flight Paths
- New Horde Flight Paths
- Valormok in Azshara - Bloodvenom Post in Felwood
- Kargath in Badlands - Thorium Point in Searing Gorge
- Flame Crest in Burning Steppes - Thorium Point in Searing Gorge
- Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands
- Undercity - Revantusk Village in Hinterlands
- New Alliance Flight Paths
- Ironforge - Thorium Point in Searing Gorge
- Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge
- The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran.
Bug Fixes
- Fixed bug causing all tailoring recipes to show up as "orange"
AD
Patch 1.5 Supplemental Changes
General Battlegrounds changes
- All friendly players will now show up on the overhead and mini-map while in a battleground (regardless of whether they are grouped).
- Players entering a battleground queue now receive a system message informing them that they have successfully entered the queue.
- The mini-map icon for the battleground queue will now show the amount of time you have waited. In addition, the "seconds" field of the estimated wait time has been removed.
- Spirit Guides may only resurrect a maximum of ten players per "wave".
- Going AFK in a battleground will cause that player to be disconnected from the game.
Alterac Valley
- Enemy NPC lieutenants and commanders now have a team bonus honor value.
- Enemy NPC lieutenants and commanders no longer respawn.
- Enemy towers are now destroyed rather than captured (a one-time event per tower). The mechanics for destroying a tower are very similar to their previous capture mechanic.
- The enemy NPC mine layer no longer respawns when killed.
- The respawn time for laying mines has been slowed.
- All Alterac Valley quest items (ie: armor scraps) are zone-bound, and will be lost if taken outside the battleground instance.
- Korrak's respawn time has been increased to 30 minutes.
- NPC's in the entrance tunnels will no longer fight enemy NPCs, only enemy players.
- Lok'holar the ice lord and Ivus the forest lord are now friendly to Horde and Alliance players (respectively), and will therefore no longer affect friendly players with area-of-effect spells.
- Sound effects have been added to critical battleground events (ie: a graveyard being assaulted).
- Additional items for purchasing have been added to the quartermasters in the entrance tunnels. The types of items you may purchase is based on your reputation with the quartermaster.
- The Alliance and Horde NPC captains now periodically shout a "rallying cry", granting a powerful effect to all friendly players in the battleground. Killing the enemy's captain will deny the ability for the enemy to gain a rallying cry.
- Ivus the Forest Lord now uses a winter Ancient Protector model rather than a Keeper of the Grove model.
Warsong Gulch
- The duration the flags will remain on the ground before automatically returning has been changed from 2 minutes to 10 seconds.
- The Boots of Speed now have a random spawn timer between 2 and 3 minutes, and the effect duration has been lowered to 10 seconds.
- Warsong Gulch now has a minimum of 8 players on each side to start a new instance. The maximum is still 10 players.
Bug Fixes
- It should no longer be possible to "double capture" a single flag in Warsong Gulch (get credit for two flag captures for capturing only one flag).
- Fixed a bug in Warsong Gulch where a carried flag would not be captured if the carrier was standing on their own flag when it was returned.
Bug Fixes
- Fixed an assertion that was preventing Mac clients from playing in the battlegrounds and causing a memory leak on PCs when they did.
- Improved error reporting to give more useful information to development.
Тема находиться в процессе создания.
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